One of the characteristics of a transcendent baseball video game is when the use of attributes–like power and contact for hitters, and velocity, control and movement for pitchers–lets the gamer to replicate a given player’s real-life style. If you want to be a slap hitter, or an all-or-nothing slugger, the game should let you, especially if that is a trait of the real-life major leaguer.
Well, The Show goes a long way towards doing that, and here are a bunch examples, as I’ve experienced them in online play:
- Alfonso Soriano hits nothing but pop-ups to the left side, occasionally one will leave the yard.
- A 78 m.p.h fastball from Tim Wakefield feels like 98 after a banquet of knuckleballs.
- Trevor Hoffman’s change-up is nigh unhittable (okay, maybe this is more ca. 2009 Hoffman’s style).
- Felix Hernandez’s pitches are hard to hit even when they aren’t perfectly placed.
- Albert Pujols hits everything hard, all the time.
For the real baseball video game nerd, most everything comes down to style. Real baseball is this beautiful, symmetrical ballet of movement and stillness, and the perfect video game should mimic that. From the game to the individual, the idea then becomes to inhabit the bodies of these players like puppeteers–a discomfiting concept that I won’t dwell on–as closely as possible.
I think we all felt it the first time a baseball video game gave individual players different attributes according to their actual skill. Suddenly Glenn Davis was a power hitter, and Kenny Lofton a speedy slap hitter. The insatiable Fury we call verisimilitude sucked in its first real breath, and each incremental step forward has been to satisfy the desire to control not just any team but the real team. Maybe there were some of us who were happy to hit with robots and children, but for the most part we crave exactitude.
(The question I love is this one: will we ever reach the point when a video game will be literally indistinguishable from a video broadcast. I dream about that day.)
Well, at this point I am ready to re-annoint, for the millionth time, The Show as the game that most seamlessly pulls this feat off.
Why do I feel so strongly about this replication of real life? Because of Ichiro.
The Mariners can’t hit for beans, in real life or in the game, so the most important hitter on my team is the best one, number 51. And seeing as how I’m following the team pretty closely this year, I’ve had a chance to watch him hit, spraying as he does the grounders and the glancers, the whiplash hits and the squigglers, from the opposite field to the pull field, with every variation in between. I am building up to the fact that he does these things in the video game too.
In one game against the Yanks, controlled by an online opponent, these things happened:
1st at bat: Ichiro hit a low hard line drive past A-Rod at third base, who didn’t have time to react. Went for a single.
2nd at bat: Ichiro blooped a double that fell just barely out of reach of Thames in left field on a high inside fastball.
3rd at bat: I decided to guess fastball and yank one as far as I could. It worked, and Ichiro pulled a home run, just like the home run he hit against the O’s on May 13.
That rundown could have been The Day in Ichiro sections from Every Day Ichiro. I love you Ichiro, and I love you The Show.






